

So i suck with shaders in monogame i really haven't messed with them too much. Why isn't it using the present xnb files? Maybe I don't understand something right there? Do I need to Copy the original files as well? That seems pointless to me.Īctually I have no idea whats going on, some help would be appreciated. (in this case I used song = Content.Load("Music/filename") ) "The source file '/Content/Music/filename.wav' does not exist!"

Now, when I open the project on a different PC, the compiler says Since I use git, only files used in the project are uploaded (did not mapped the whole project folder). xnb files to my project and everything works fine. So, I habe a couple of content files I use (.png. I am trying to get comfortable with the pipeline tool, but somehow there is always something messing it up. Once again sorryfor bumping the old post. Thanks in advance, and you have already helped me a great deal. The model i have does build in the pipeline with your processor, and the namespace SkinnedModel is also showing up nicely.So does anyone possible have any idea what i am doing wrong? The error message states: "An unhandled exception of type '' occurred in mscorlib.dll, additional information: the given key is not present in the library." When i keep my mouse over clip in the debug it tells me it is null. An error.regarding this line AnimationClip clip = skinningData.AnimationClips. Now, I think I have done everything in the right way, but I am getting an error. But here is my situation need 3D animation in my game and I found this thread. First off, I posted this on the old thread and realized that isnt smart.
